About Me.
I'm Han! I graduated from Shenzhen University with a major in Computer Science and a minor in Digital Media Arts, and I'm currently studying Game Development at SCAD.
1. Familiar with Unity and UE engines, participated in the full process development of game projects from planning, art to programming, and have the ability to complete interactive design and programming
2 Understand PBR workflow, be able to complete 3D asset creation, level building and visual effects optimization, and have experience in procedural asset management
3. Understand how to use Figma for web and mobile interface visual design and interactive design, be able to build interactive diagrams and design interface visuals based on research needs, and have experience in front-end/back-end connection development for web pages
4 Understand the data analysis and modeling process using Python
Professional skills
Competition
1 / Tencent Peace Cup Game Development Competition | Silver Award & Most Popular Award
2022/8
Programming & Level Building & UI Production
Design and use Lua language to implement the game mechanism of "Peace Elite" Build game scenes and place light effects based on level design Use Figma to make game UI and posters, build in UE-like engine
2 / NCDA Future Designer Competition | Guangdong Province Second Prize
2022/12
Programming & Level Building & 2D Art Asset Production
Design gameplay and implement it in Unity using C# Use Figma to create the game interface and build it using Unity's GUI
3 / NCDA Future Designer Competition | Guangdong Province Second Prize
2023/9
Programming & Level Building & 2D/3D Art Asset Production
Research user needs, design gameplay and implement it in Unity using C# Use Figma to create the game interface and build it using Unity’s GUI
Work Experience
1 / Beichen Software Technology Co., Ltd.
2023/6 - 2023/9
Blueprint Programming & Level Building & Asset Management
In UE4 VR projects, use blueprints to implement object interaction logic and create cutscenes. Create natural environment 3D assets, design level interaction processes, and build scenes. Use Python to create models with the same name that are automatically synchronized to the engine folder scripts, and materials with the same name are automatically applied to the model scripts