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UE top-down perspective Pac-Man
My responsibilities for this collaborative project include:
Program Development:
Development of three different enemy modes, including fixed grid movement, self-propelled pathfinding, and wall tracking.
Automatic item generation, which allows for random generation of various items at integer grid locations at runtime, with variable frequencies and maximum quantities.
Tool Development:
Grid manager, which automatically snaps objects to grid locations.
Wall spline editor, which automatically generates walls based on splines and snaps them to the grid.
Asset Creation:
Player and enemy models, materials, rigging, and animation.
3D texturing, modeling, and dynamic material creation for shrubs and trees.
UI design, logic implementation, and countdown material creation.



