top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Houdini-UE procedurally generates fungal communities

Learning from this work, original author: https://www.artstation.com/artwork/aoRYe9
Modeling and UV splitting were done in Houdini, material creation was done in Substance Designer, and instancing and PCG community generation were done in Unreal Engine.

bottom of page