top of page
Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Houdini-UE Procedural Terrain Generation
The Houdini-HDA-UE workflow comprises four parts: Mountain noise reduction; Automatic terrain stratification (accepting spline and UE5 water system river curves as input); Procedural tree sprinkling (integrated with UE's foliage system); and Procedural spline side-by-side sprinkling (accepting spline and UE5 water system river curves as input).


bottom of page

