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Houdini-UE Procedural Terrain Generation

The Houdini-HDA-UE workflow comprises four parts: Mountain noise reduction; Automatic terrain stratification (accepting spline and UE5 water system river curves as input); Procedural tree sprinkling (integrated with UE's foliage system); and Procedural spline side-by-side sprinkling (accepting spline and UE5 water system river curves as input).

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