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Witch's Stargazing Cabin

Use the tools

UE5,Blender,Substance Designer,Substance Painter,Houdini

This was the first full 3D environment I created during my studies at SCAD, completed over approximately nine weeks. The goal was to design a medieval fantasy witch’s cottage.
I created nearly all the assets, modeling in Blender, texturing with Substance Designer and Painter, and handling lighting and rendering in Unreal Engine 5. For vegetation, I followed the Project Titan Ivy Tool tutorial, using Houdini to generate procedural assets and importing them into UE5.
Special thanks to Professor Shami and my classmates for their patience and invaluable guidance!

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