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Realistic Roman Architecture-Nanite Displacement Material (SD+SP)

An attempt at creating realistic-style materials. I created a standard version and an underwater erosion version.
The textures were produced using Substance Designer and Substance Painter, with all patterns designed by myself.
Rendering was done with UE’s Nanite displacement material. While using Nanite, I found it necessary to pay special attention to the balance between Height and Normal maps.

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