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Sky Gardens-UE Full Process Environment

Modeled using Blender, textured using Substance Designer and Painter, and created dynamic vegetation materials in Unreal Engine.
Tree models were created using SpeedTree.
Clouds were created using the Niagara system.
Three procedural generation tools for Unreal Engine were developed using Houdini:
1. Generate ivy on any surface.
2. Convert any shape into a bush.
3. Convert a cube into an island.

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